Global Game Jam Games

Since its inception, I have participated in the Global Game Jam (GGJ) event held every January since 2009. The event entails making a themed video game in 48 hours. At the beginning of the event, participants are given an overarching theme to incorporate into the developed games, form into teams, then get developing!

I have participated in four GGJs so far, but the third one did not result in a working game (unfortunately I had to leave early).

Canyon Chums: Our first Global Game Jam game.

The game developed for GGJ 2009 was Canyon Chums, a 2-player cooperative game where the goal is to escape a slowly closing icy canyon. The theme was something like cooperation.

Swimming Snake: Our second game developed for the Global Game Jam.

Swimming Snake was the game developed for GGJ 2010, where the game is a somewhat arcadey-style game of eating fish and avoiding puffer fish. The problem is, all fish look the same until they get close, which is when puffer fish expand. The theme for this year was deception.

The game partially developed for GGJ 2011 was a 3D Tower Defense game (think Plants vs Zombies in 3D), which involved defending the last known tree on an island from encroaching creatures.

Cosmic Hamster Wheel was the game developed for GGJ 2012. The theme this year was simply an image of Ouroboros (the cyclical snake eating its own tail), so this game involves running around a circular environment, gathering fruit and avoiding explosive robots on balloons (it doesn’t really make sense, but hey!). The game turned out quite pretty, but I was dissatisfied with how it played compared to previous year’s efforts.

Asthma Waikato Video games

On 24 June 2011, Dacre and myself were contracted to develop a couple of Flash games for Asthma Waikato. They requested a colouring game and one other game (an arcade fish jumping game). The games were required to have an educational message (but not an in-your-face message), yet still be engaging enough for kids 5-9 years old to play. Although the colouring game is basically just colouring in, the jumping game emphasises asthma management, eating healthy, and avoiding triggers.

Screenshot of Colouring Game developed for Asthma Waikato
Screenshot of Sailor's Jumpin' Snatch

Over the course of a month, we developed the two games which are now available to play here.

Hello world!

My somewhat professional website is now up! Thanks a bunch to my darling Dal for designing it and setting it all up. Check out her other stuff too, she’s dying to design a website for you too!

As for the website, I shall strive to keep it updated with my professional activities, as well as any game development developments.

I have also set up a separate Twitter account which will also be semi-professional. You can find this on the sidebar to the right.

I can also be contacted through the contact form. Unless you’re a spammer, I’ll try to get back to you ASAP.