PhD Progress: Relational Shift Complete!

Pacman is now operating fully relationally. But, there is a major problem somewhere in the code. The game gradually slows to a crawl after only a few lives (Paclives). There must be a memory leak somewhere, or perhaps the inference process is getting more and more information pumped in, but none out?

Once I find this, I’ll do a few more tweaks and then try and create a blocks world environment. I still have a proposal to write, but at least I now have a ‘working’ Pacman model to use.